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![]() The sinister biotechnic Arachnons delight in the destruction of life. The starting Arachnon fleet is slow but powerful, and better at exterminating populations than capturing them.
The Arachnons can be strong on defense as well as attack. The high Population Damage ratings of their starting OSAA2 Incinerators and All-Terrain Rovers are no drawback when they are defending a world, and both units are relatively cheap. Furthermore, Arachnons start with the EDM Sensor-200, making them hard to surprise, especially if they build more for their colony worlds. START CONDITIONS EI: 50, RER: 240BASE FLEET
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