Updated 9-4-2007We know about these bugs, so you don't need to report them. If you notice a new bug, please send mail to kira@sjgames.com. Be sure that UltraCorps is in the title of your mail.
- Defending Against Two Opponents. When you defend a world against two opponents, the battle report you see on Com-Net is entertainingly broken, so that the second player's name is omitted but the "Review Battle" link actually goes to his Empire page.
- Map Scrolling When Viewing As Guest. When you view a game as a guest from the Observation Deck, map scrolling sometimes gives an error message. We have been given very exact descriptions of what triggers this and we can't replicate it :-\ So we are waiting for new info, or for inspiration. Priority: low but aggravating.
- Art Bug - The Blood 99 Turret and N-Class v3 use the same illustration. We also need more Nozama images. Priority: low.
- Scanners Page Icons - The icons on the All Scanners page are hardcoded to go with the default scan ranges. When a PUB game owner changes the ranges in his own game, the icons on the All Scanners page are either wrong or messed up. Priority: low but aggravating.
Commonly Reported Bugs That Aren't
- Firepower Doesn't Add Up - This is our most commonly reported bug. It's not a bug :-) A fleet is more effective than its separated units, and a fleet's firepower is greater than that of its components. See Firepower for more details.
- Broken Map Images - Also not actually a bug. If you're getting broken maps, your browser is caching old pages. Please adjust your browser to check the page on the server every time.
Docco Issues
If you see a problem with the online help files, please report it to sj@sjgames.com. Here is one we know about:
- Downloadable PDF - There is not yet a downloadable version of the rules. We will do that when we lock features for launch. Priority: medium.
Deleted Features
Not bugs . . . These are features of version 1.0 that haven't been coded into the current version 1.5, and some may never be.
- Newsgroups - Not set up yet. The forums serve a similar purpose for mega-games, and all players can write Headlines in PUB games, so it's not urgent. Priority: medium-low.
- Universe Map - Not set up yet. But if you zoom all the way out on the regular map, the whole universe can be seen in every test game so far. Priority: used to be very low, but Mr. Blarney's demonstrations of universe maps are so good that we're motivated to try to implement them.
- Fleet Paths on Map - In version 1.0 of the game, fleet deployments from a given world were visible as dashed lines when that world was selected on the map. This has not been implemented in 1.5. Priority: very low, unless a lot of players indicate that this really bothers them, because the improved and sortable Show All Fleets page gives a clearer and more detailed way to get this information.

