UltraCorps

July 1, 2005: New Code, New Scenario

We're currently running playtest game Echo, which uses newly written map generation code. It's also a test of a sort-of-solo scenario, which has possible applications both as a training game and as a "duplicate bridge" sort of contest. Basically, although an arbitrary number of players can be in the game, they can't fight. Your closest neighbor is far, far away, so what you're doing is trying to conquer the dozen or so planets that surround your homeworld. But the economic rules are still in force, so you still have to try to outguess the other players to get a good deal on the units you buy . . . and, of course, the sooner you can conquer your whole cluster, the better.
-- Steve Jackson

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