UltraCorps

November 23, 2004: And Here We Go!

Our first alpha game has started. In-house only, so we can see what sort of bugs pop up . . . but it's a game! Props to Nathan Eliot for persistent unraveling of the code, and to Les Barstow for sage advice ("Just ignore that error message and go on.")

We'll tick Alpha a couple of times tomorrow, and then put it on hold for Thanksgiving. Then we'll do a tick every weeknight once we get back. We should wind up with between 8 to 10 players in this one. It will be interesting to see how UC works as a merely multiplayer (rather than massively multiplayer) game.


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