February 1, 2008: Solo in 4!
Congratulations to UC_Rommel for completing the first solo game in 4 turns! You can check out the game here.
Lots of Updates
We've just rolled out a bunch of changes in preparation for the upcoming mega game (which we expect to open next week). Please read the forum thread for details. The racial help files have NOT been updated yet; we'll get to that shortly.
We would like you to test the new changes. Any newly created game (solo or PUB) will get the new racial X-factors and bonuses, with the exception of Sxullborgs: all CURRENT games will get the Sxullborg perk, starting now.
Note also that the LAST news item was so recent that you may not have seen it, so, to repeat: The "All Fleets" report has been modified to make it easier to notice when you have neglected to deploy a fleet. The undeployed fleet section of the report is now at the top . . . and if you have undeployed fleets, they show up with a red background.If you notice anything that doesn't look right - numbers don't add up, or you get a traceback or notice other bugs - please e-mail those to firstname.lastname@example.org. We'll do our best to get any bugs worked out before we start the new mega.
February 1, 2008: All Fleets Tweak / Sxull Perk
The "All Fleets" report has been modified to make it easier to notice when you have neglected to deploy a fleet. The undeployed fleet section of the report is now at the top . . . and if you have undeployed fleets, they show up with a red background.
Also: one of the changes for the next game is a perk for the SxullBorgs. Because it's not part of setup, it will become active for existing games as soon as we migrate the code to the regular server. So if you're a Sxull in a PUB, and you notice something useful and odd . . . it's a feature, not a bug.
The full announcement of the next mega, and its changes, will be coming soon. All the changes will be implemented a few days before the new mega opens, to give everyone a chance to practice and to shake out the bugs.
-- Steve Jackson