May 1, 2008: New Mega: Short & Sweet
Our next Mega will be "Short & Sweet." Five XP to Big Ern for the suggestion! This will be a 25-turn game with classic victory conditions. It will open Sunday night and start ticking when it's full (about 250 players). The only tweaks are to races, but one of those tweaks creates a new unit, so feel free to try out the Arachnons in a solo or pub game and post to the forum with comments . . .
Arachnon
The Arachnon special perk has been massively changed. There will still be a "brood vat" HW bonus to population, but it's reduced to 10%. In addition, the Arachnons get a new fodder unit, the Scuttlers. (Ze'Manel Cunha gets 5 XP for an idea good enough to try, and he'll get a lightbulb badge if it works. Thanks, Ze!)
When the Arachnons win a battle, one Scuttler immediately appears on the world for every 10 lost population (both sides!), rounded up. Scuttlers are OF 5, DF 5, PD 5, AT 5, CA -1. They can't be built . . . just spawned after a battle.
If you saw Cloverfield, think what a Cloverfield bug might be if it were bigger, faster, smarter, and hungrier. We'll need to get some art for this.
Mah-Tog
Starting pop increased from 900 to 1,000.
Nozama
Now start with 95 Nozama Fighters, instead of 90.
Guir
Now start with three PsiHaulers, instead of two. Note to Guir players: you might seriously consider keeping the third one at home on the first turn!
VaT'ak
Need a bit of nerfing. We're going to let them keep the great N-class perk, but we have taken away one E-class. We've also taken away all their HEW-9. Why would VaT'ak start with defensive units, anyway?
Swamp Beasts
Their pop perk is reduced from 25% to 20%.
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