Help Index / PUB Games / Getting Started /
PUB Setup and Administration
As a subscriber, you can click a Lobby link to create a PUB Game. You will be taken to a setup page that lets you make a number of choices about your game. At any time during your game, you may return to the Game Admin Page from a link at the top of Com-Net.
Create a PUB Game
Number of Players
You can create a game for anywhere from two to six players. An original map will be created each time you play. Basic PUB maps have one central cluster, with the player clusters spaced evenly around it. (Elite subscribers have a wider variety of maps, including some with more world per player, and can have up to 12 players.)
Your limit is 20 characters. A name that tells something about the game will be useful.
Your limit is 300 characters - but if you keep it down to 60 or so, it should fit one line on the PUB Games page.
Open or Passworded?
You have two radio buttons. An open game will show up on the PUB Games page, and anyone can join. A passworded game will still show up on the PUB Games page, but nobody can join without the password. The system autogenerates a random password for you, but you can change if if you want to. Give the password to the people who you want to invite to the game.
Enter any number up to 100 (or, for Elite subscribers, 1,000). We don't recommend games shorter than 20 turns. If you want the game to run until YOU decide it's over, enter a high number and tell the players when you're going to finish it. Note that the game will not end until it has run ticks equal to the game length. If your game fails to end, it's probably because you changed the tick schedule so that there weren't enough ticks to equal "Game Length."
The box defaults to "on." Leave it alone if you want the economy to be turned on, making popular units more expensive and unpopular units cheaper. Uncheck it if you want unit prices to remain at the starting value for the whole game.
If the field Nobody Build Turn is set to 0, the unowned ("Nobody") worlds do not build anything. No orders are queued . . . their Ultranium just builds up until someone captures the world.
If you enter a number in this field, then starting on that turn number, a build order will be queued whenever the queue is empty. See Autobuilding.
By default, all races are allowed, but you can uncheck any box to remove that race from the options allowed to players at setup.
Click the button to create the game. It will take you to the Administration page (below). Your game isn't ready to start yet . . . you'll need to finish with the Administration page before anyone can play! If you made a mistake in setup, you can use the Delete Game button on the Administration page, and start over.
PUB Game Administration
Join the Game!
At the top of the page are a note and link reminding you to join your own game! Note that it is POSSIBLE to own a game that you are not in. But if you do not join your game, the only way you will be able to get back to its admin page is to bookmark it in your browser . . . otherwise, you won't even be able to kill it.
Edit Game Headlines
Takes you to the headline editor, which lets you post announcements for your game.
Edit Tick Schedule
Takes you to the tick scheduler. When you first enter the scheduler, you can:
After you have set the initial schedule, the Edit Tick Schedule link will let you:
Takes you to the Invite Players page. This page lets you e-mail invitations to as many people as your game currently has open slots. You can enter usernames or e-mail addresses; if you enter a username, the e-mail will go to their registered address. It will include:
This button is off to the right to make it harder to hit by accident. If you do hit it, you will be asked to confirm. If you do confirm, that game is GONE.
You can tick the game manually at any time by clicking this button. Note the checkbox, which will make it harder for you to tick by accident.
You can change the game name here, though that may confuse people.
Important! Your game defaults to "hidden" to keep anyone from joining until you are ready. Until you un-hide it, the game will not appear under Games You Can Join. If you are sending invitations with the Invite feature (above), you may want to leave the game hidden, to make the PUB Games page less spammy. Note, though, that hidden games cannot be viewed from the Observation Deck. You can always come back and un-hide the game after it starts if you want people to be able to see it.
You can change the description here.
You cannot change this once the game has been created.
# of Players:
Tells you how many players have joined your game.
You can change the game from passworded to open, and vice versa. You can also reset the password. This will have no effect on players who have already joined.
# of Worlds:
Tells you how many worlds are in the game. You cannot change this; it's just for your information.
Tells you that you are in a PUB game, in case you had forgotten.
Tells you what turn you are on.
You can change the maximum number of turns.
Tells you when the next tick is scheduled.
This will show "No" unless the game is currently ticking, and a tick on a PUB game takes only seconds, so you will probably never see a "Yes" unless you had just hit the tick button . . . and maybe not even then, depending on whether that refreshes the page fnord.
The owner of a PUB game can boot any player. This feature is intended to let game owners get rid of inactive players. Yes, it can be abused by stupid twinks who boot a player who is beating them. Remedy: Don't play with twinks.When a player is booted, all his worlds revert to Nobody except his homeworld.
This is still shown as owned by him, to make it easier to spot on the map . . . it's a valuable target. Its color changes to a unique light blue used only for booted player homeworlds. However, capturing the homeworld of a booted player will not earn you the Homeworld badge.
Handing Off a Position
A player can also give his position to someone else . . . or the game owner can give it away. This "handoff" is a two-step process. First, the player must use the handoff button on his Empire page, and designate, by USER name, a new player for the position. Or the owner of the game can initiate a handoff from the admin page for the game.
The new player gets UltraMail directing him to a "handoff" page with information on the game. On this page, he can click to pick a game alias and accept the handoff. At that point, he is substituted for the original player.
You cannot give your position to someone who is already in the game, of course!
Like booting, this feature is very abusable by twinks and munchkins, so if someone uses it to abuse you, count it as a moral victory and don't play with that person again.
Deleting a PUB GameYou can delete your PUB game at any time. If you hit the DELETE button, you will be asked to confirm. If you do confirm, that game is GONE.
The admins will halt a game, canceling further ticks, if either:
PUB Admin FAQ