June 22, 2006: Kira Set Up Us The Bomb!
We have a new unit: the U-90 Biobomb. So called because it's Unit 90 in the database . . .
This is the long-range population-killer that has been discussed a bit on the forums. It's available in all newly-started games. Give it a try and let us have your feedback on the forums.
June 8, 2006: E-Mail Tick Notifications
You can now sign up to receive e-mail when your PUB game has ticked. Click on the "Empire" tab in your game to enter your e-mail address.
Right now you have to enter it on a per-game basis.
I don't have plans to make this work for Mega games, since that'd be a lot of mail, and Megas usually run on a fixed schedule anyway.
--Kira
June 6, 2006: Glitch With Certain PUB Games
The following PUB games suffered a system glitch today:- #11964 - 06-06-06 Afternoon Blitz Game
- #11859 - Four-Way War
- #11547 - Work-Week Special V
- # 9200 - Death to Ahabig
- #11888 - Texas Three-a-day
- #11376 - Empires In Space
- #11675 - GHC 4: Psych Out
Anyway, my advice is to proceed with the next tick, which should clear things out, but if you continue having problems with your game, please e-mail me.
-- Kira
June 3, 2006: Kilroy Has Ended!
Kilroy has ended! It ran for 37 turns. Congratulations to Black Star, who finished with 73 worlds. (Hmm. 73:37... ) Also, despite the Xiron owning the top 10 early in the game, the final rankings were more evenly distributed: one Arachnon, 4 Mah-Tog, a Cosmic Needle Man, a Va'Tak, and two Xiron... plus a 3-way tie for 10th between two Xiron and a CNM.
While we didn't get point scoring going this game, we have made some improvements both to visible pages (profiles, zero-lock licenses, accurate prodq estimates) and to behind-the-scenes stuff. We also learned some things (this map was too spaced-out; expect your neighbors to be closer next time).
We don't have any ETA on when the next Mega game will start; til then, there are plenty of PUBs going on, including a PvP PUB Tourney. Check out the forums for details!
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