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Races
Click on the race name or icon for more information.
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Arachnons
A destructive fleet that tends to kill most of the population when it captures a world . . . but after every battle, new fodder spawns on the world. For experienced players.
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Cosmic Needle Men
A small fleet of high-speed, invisible fighters, rewarding aggressive play. For intermediate players.
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Ectonians
A very balanced starting fleet built around a pair of Megabots. Good for beginners.
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Entradishar
A potent fleet with one strong, well-armored capital ship and the potential to build more fairly quickly. Good for aggressive beginners.
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Guir
Starts with fast transport and a moderately strong fleet. This race feeds the need for speed. For intermediate players.
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Mah-Tog
Starts with huge amounts of money and minimum defense. Design your own fleet. For experienced players.
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Nozama
The Amazon Battlesuit Horde! Cheap, slow Fighters that are deadly in numbers, and strong, costly Queens to speed and power-up the fighters. For intermediate players.
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Orn
A very powerful defensive setup, but has potential for conquest as well. Good for beginners.
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Swamp Beasts
A fairly balanced force that can be played defensively or aggressively. Gets bonus population on all worlds. Good for beginners.
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SxullBorgs
Starts with a huge variety of licenses and a large, motley fleet; there are decisions to make! Gets bonus Ultranium after every battle. For intermediate players.
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VaT'ak Warriors
This race has some of the most powerful units in the game, but the starting fleet is brittle. For experienced players.
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Xirons
A popular race with a great starting fleet. Good for players who like consistent expansion. For intermediate players.
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Zenrin
The starting fleet is just a horde of cannon fodder, but it can build up to the ultra-potent Zenrin Master. For experienced players.
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